All Gambling Terms Dictionary

 K 
Kicked Ball [Basketball]
A violation that occurs when the ball strikes or is struck by a player's moving foot, which often happens accidentally when the player has extended a leg to stop a pass.
  
Kicker [Poker]
1) In draw poker, a side card (one of a different rank) held, when drawing, with a pair or three of a kind, to disguise the hand or to try to improve the hand. Often the kicker is an ace. For example, a player opens with two kings. At the draw, the player keeps an ace with the two kings and requests two cards. The player hopes to fool the others into thinking he has three of a kind, and also hopes to make two pair, aces and kings. 2) In hold 'em, the unpaired card that goes with a player's pair or three of a kind. Often, the rank of the kicker determines the winner of the pot.
  
Kicker Trouble [Poker]
In hold 'em, when two players have the same pair, the one with the smaller side card is said to have kicker trouble.
  
Kickoff [Football]
When a player kicks a ball from a tee at his own 30-yard line (35 in college) to the opposing team, whose player tries to advance it the other way; used to start the game, the second half and overtime, and to restart play after each score.
  
Kihap [Martial Arts]
See "ki."
  
Kihon [Martial Arts]
"Basics" or "basic training." In karate, the repitition of the fundamental techiques.
  
Kihon Ippon Kumite [Martial Arts]
Basic sparring with one step
  
Kiken Gachi [Martial Arts]
A win because of the opponent's withdrawal during a match. (Judo)
  
Kill [Poker]
1) To over blind (Put in a blind when one is already present.), or sometimes just blind. "I'll kill it" means the pot has probably already been blinded and I'm putting in another blind that is at least twice the size of the largest blind already in. Less often to kill means to blind a pot that does not yet have a blind. 2) Deliberately make a hand dead by a dealer prior to exposing the hand when requested by a player. This is so the hand can be shown without causing any possible arguments that the hand might be legally entitled to the pot because it is still live. For example, John bets on the river in hold 'em, and Sue calls. As soon as Sue puts her chips in, John discards his cards un-shown, indicating that he was bluffing and any hand that can call has him beat. Willie, however, wants to see the hand, perhaps because he wants to get a line on John's play, and says to the dealer, "Turn that hand up." Since John's was a called hand , the dealer must, by the rules in most card rooms, expose the hand. He picks up John's cards, taps them against the discards (thus killing the hand), and only then turns them face up.
  
Kill a Penalty [Ice Hockey]
To prevent the opposition from scoring a goal on the power play.
  
Kill Game [Poker]
A game that has kill pots. (To stimulate action, some games require a player winning two pots in a row to kill the next pot. This is called a kill pot.)
  
Kill Pot [Poker]
To stimulate action, some games require a player winning two pots in a row to kill the next pot. This is called a kill pot.
  
Kill the Ball [Bowling]
To take the spin off the ball, resulting in a straight shot. Often used to maximimize accuracy on easy spare leaves.
  
Killed Pot [Poker]
A pot that has been killed.
  
Kilometers Per Hour (Kph) [Motor Sports]
Multiply by 0.621 to convert to miles per hour.
  
Kilter [Poker]
In draw poker, a nonstandard hand sometimes given value in a private or home game. The hand is different in different parts of the country. One variant is any hand containing a 9, 5, and a 2, with one card between the 9 and the 5 and another between the 5 and the 2. This particular hand is also called a pelter or a skeet. Another variant is a hand with no card higher than a 9, no pair, and no four-flush or four-straight. Another is a sequence of cards, each separated by one rank, such as 2-4-6-8-10 or 5-7-9-J-K. This particular hand is also called an alternate straight, Dutch straight, or skip straight. The kilter generally ranks between three of a kind and an "ordinary" straight. The term is sometimes rendered kelter.
  
Kime [Martial Arts]
End position of a movement, focusing energy in one point
  
Kimono [Martial Arts]
Original japanese clothes for men and women
  
Kin Geri [Martial Arts]
Kick at the testicle
  
King [Motor Sports]
The unofficial title given retired racer Richard Petty. Petty has a career high of seven NASCAR driving championships and a record setting 200 separate victories on the track.
  
King Crab [Poker]
In hold 'em, K-3 as one's first two cards. So called because a 3 looks a bit like a crab. Also called Alaska hand.
  
King High [Poker]
1) In high poker, a no pair hand whose highest card is an king. "I have king high; can you beat that?" Also, "I have a king high; can you beat that?" "Yeah, I got ace high." 2) In low poker, a hand topped by a king.
  
King Hiro [Motor Sports]
Nickname given to Hiro Matsushita by Emerson Fittipaldi, at least, part of the name. Legend has it that Emmo complained to his crew on the radio, who only heard him saying "---king Hiro."
  
King Kong [Poker]
King (the card).
  
King Number [Keno]
Any one number circled on the ticket, whose purpose it is to combine with other numbers to form ways. Also called King.
  
King of the Popinjay [Archery]
The crossbowmen whom was first to hit the popinjay in a contest from the 15th century onwards.
  
King Plank [Sailing]
The center plank on a wooden deck.
  
King Spoke [Sailing]
The top spoke on a wheel when the rudder is centered.
  
King Ticket [Keno]
A ticket played with one or more king numbers marked on it, making it a very versatile ticket.
  
King without a Mustache [Poker]
King of hearts. Use of this term is usually reserved for naming of wild cards by the dealer in a dealer's choice home game, as, for example, "Five draw, deuces and the king without a mustache wild."
  
King-High [Poker]
A term that often modifies (refers to) a straight or flush topped by an king. "I was drawing to an king-high flush, but all I made was a king high."
  
Kingpin [Bowling]
Strictly speaking, the 5-pin, because its action is usually the key to knocking down more pins; occasionally used to refer to the 1-pin.
  
Kings Full [Poker]
A full house consisting of three kings and another pair.
  
Kings Over [Poker]
1) Kings up (Two pair, the higher of which are kings.). 2) Kings full (A full house consisting of three kings and another pair.).
  
Kings Up [Poker]
Two pair, the higher of which are kings.
  
Kink [Motor Sports]
Bend in track of considerably less than 90 degrees.
  
Kiotsuke [Martial Arts]
Attention; a command.
  
Kip [Gymnastics]
A move from below the apparatus to above it.
  
Kiri [Archery]
The circles of a target, Japan.
  
Kiritsu [Martial Arts]
Stand up; a command.
  
Kiritsuki [Martial Arts]
"Cut and thrust." The cutting action of the sword.
  
Kiss Cannon [Croquet]
Similar to a corner cannon shot with the added element of hitting a third ball with the croqueted ball, as well as roqueting the intended target with the strikers ball.
  
Kisser Button [Archery]
A device attached to the bowstring that touches the archer's lips when the string is at full draw.
  
Kit [Skydiving]
The parachutist's total package of equipment that includes the container, main, reserve and AAD. The more usual term is "rig".
  
Kit Car [Motor Sports]
A vehicle that is designed for assembly by the private hobbyist.
  
Kitchen [Horse Racing]
The horsemen's eatery in the stable area.
  
Kitchen Game [Poker]
A home game, usually one for small stakes.
  
Kitchen Poker Dictionary [Poker]
A home game, usually one for small stakes.
  
Kito Ryu [Martial Arts]
One of the early jujutsu schools which especially influenced Jigoro Kano's formulation of Kodokan Judo.
  
Kitty [Poker]
1) In a private or home game, a cash reserve or collection built up by taking a specified amount out of each pot. The kitty belongs to all the players, and is usually collected for some special purpose, such as paying the host of the week's game for the use of his home, for refreshments, sending one of the players to a tournament in Nevada, and so on. 2) The pot; often as part of the phrase feed the kitty, which merely means call a bet. 3) In various forms of poker played only in private or home games, a small packet of cards set aside at the start of a hand that may be purchased by or otherwise made available to one of the players, according to the rules of the specific game.
  
Kitty Litter [Motor Sports]
The sand and gravel on the side of road courses near turns, to slow cars headed toward a fence or barrier.
  
Kixodwain [Archery]
An arrow with a blunt, wedge shaped head used for hunting small birds, Point Barrow.
  
Kizami Zuki [Martial Arts]
Front punch
  
Kkk [Poker]
Ku Klux Klan, that is, three kings.
  
Kliq [Wrestling]
(noun) A behind the scenes locker room group that consisted of Kevin Nash (Diesel),Scott Hall (Razor Ramon), Triple H, Sean Waltman (1-2-3 Kid/X-Pac) and Shawn Michaels when they were all in the WWF. During their time in the WWF they had great influence behind the scenes and often hand picked who they would face and angles they would be involved in.
  
Klister [Skiing]
A tacky, resinous ester mixture, normally sold in aluminium toothpaste-type tubes, used for grip on icy, refrozen or wet snow.
  
Klisterwax [Skiing]
A very tacky grip wax, normally sold in small aluminium tubs, that is used for grip on fresh, but wet snow.
  
Knave [Poker]
Jack (the card).
  
Knee Spavin [Horse Racing]
Bony growth at back of knee on inner side.
  
Knee Touch [Weight Lifting]
The act of touching the knee to the platform in the course of a lift, an illegal act that results in no lift.
  
Kneeing [Ice Hockey]
A minor penalty which occurs when a player uses a knee to hit his opponent in the leg, thigh or lower body.
  
Knees [Sailing]
Supporting braces used for strength when two parts are joined.
  
Knees Sprung ("Sprung at the Knees") [Horse Racing]
This is a conformation fault where the knees are bent forward when viewed from the side and are unsteady.
  
Knife in [Rowing]
See dig deep.
  
Knock [Poker]
1) In draw poker, at the time to draw cards, indicate that one is pat (Holding or being dealt a pat hand. ). So called because a player, if he has a pat hand, often knocks on the table with his knuckles when it is his turn to announce his draw. Also, knock, knuckle, rap. 2) In any form of poker, at the time for making a bet, indicate that one declines to bet; check. 3) In knock poker, request a showdown. Also, knock. 4) When one is offered the deck by the dealer, after shuffling, to cut, rap on the deck to indicate one is declining the option of cutting the cards.
  
Knock at the Door [Bingo]
4
  
Knock Down [Equestrian Sports]
To hit a fence, gate, or any other obstacle, causing it to fall.
  
Knock Forward [Rugby]
Same as knock on.
  
Knock Heads [Poker]
Play head up (Pertaining to two players playing a game by themselves. "They're playing head up for a big one." (Two players are playing freeze-out for $1000.) Also, two-handed.). May imply two players who regularly seem to end up fighting it out for the same pots. "How come you and Jane are always knocking heads?"
  
Knock Poker Dictionary [Poker]
A combination of rummy and poker, usually played at home games by two to four players while waiting for a "real" poker session to start. As in draw poker, each player receives five cards face down. As in gin rummy, the remainder of the deck is placed in the center of the table, and the top card is turned over, starting a discard pile. The player to the left of the dealer has three choices: knock, draw a card from the deck, or the top card from the discard pile. If he doesn't knock--and he can only do so if he doesn't draw a card--after drawing, he discards a card face up on the discard pile. Each player in rotation has the same three choices. If a player feels that he has the best poker hand at any point when it is his turn, he can knock. If his hand is indeed best, he collects one chip (or some other agreed-upon amount) from each player; if it is not, he loses two chips (or, again, some other agreed-upon amount) to the player whose hand beats his. Obviously (or not so obviously), the further the game progresses without someone knocking, the better the hand needed to knock. This could mean taking a chance right at the start with one large pair. Several variations exist to this game; the preceding description is the most common.
  
Knock-Off [Motor Sports]
A single wing nut for fastening a wheel to the hub. Easily removed and replaced, it is struck (knocked off) with a mallet on the wings.
  
Knock-on [Rugby]
A mishandling of the ball, while attempting to catch a kick or pass, so that it touches the ground in front of the player, or knocking the ball forward from another player's hand. The ball is awarded to the opponents in a scrum for an unintentional knock-on. The opponents are given a penalty kick from the spot for an intentional knock-on.
  
Knock-Out Count [Blackjack]
An unbalanced level one counting system which counts the 2 through 7 cards as plus one and the tens, face cards and aces as minus one. It was developed by Olaf Vancurra and Ken Fuchs and is featured in their book, Knock-Out Blackjack.
  
Knocked Back [Golf]
Forced back after encountering trouble.
  
Knocked Down [Sailing]
A boat that has rolled so that she is lying on her side or even rolled completely over. A boat with appropriate ballast should right herself after being knocked down.
  
Knocking Up [Croquet]
Hitting practice balls to get the feel of the course. Not to be confused with its crasser meaning in regards to getting a woman pregnant.
  
Knot [Sailing]
(1) A speed of one nautical mile per hour. (2) A method of attaching a rope or line to itself, another line or a fitting.
  
Knuckle [Poker]
Stand pat (To decline an opportunity to draw cards.). "He gave it the knuckle" means he drew no cards. So called because a player, if he has a pat hand, often raps on the table with his knuckles when it is his turn to announce his draw. Also, knock, rap.
  
Knuckle Ball [Baseball]
A pitch thrown by gripping one of the seams on a ball with fingernails and/or knuckles of the forefinger and middle finger with the thumb another fingers underneath the ball. The ball is pushed out of the hand by the two fingers to keep the ball from rotating, causing the ball to move in an unpredictable manner.
  
Knuckle it [Poker]
To stand pat (To decline an opportunity to draw cards.).
  
Knurl [Weight Lifting]
The roughened pattern on the barbell's surface that makes gripping it easier and more secure.
  
Knurling [Golf]
Decorative engraving or stamping on the hosel of an iron club. Knurling may consist of a series of lines or “X’s” near the top of the hosel and is strictly a cosmetic addition to an iron.
  
Ko [Blackjack]
See Knock-Out Count.
  
Ko Kutsu Dachi [Martial Arts]
A defensive stance in which most of the weight is on the back leg.
  
Kobudo [Martial Arts]
Weapons way." A generic term coined in the 20th century, which can be used to describe collectively all Okinawan combatives. However, it is more accurate to specify "Okinawan kobudo" in order to distinguish them from "Japanese kobudo.
  
Kodachi [Martial Arts]
"Small sword." A forerunner of the wakizashi, that boasts a blade between twelve and eighteen inches.
  
Kodansha [Martial Arts]
A high-ranking Judo black belt of fifth degree and above.
  
Kodokan [Martial Arts]
The world headquarters of judo, in Japan, a seven-story building that includes a 100 by 100-foot hall with 500 mats.
  
Kogusoku [Martial Arts]
An ancient method of unarmed combat mentioned in connection with kumiuchi and sumo in the oldest records of the Japanese martial arts.
  
Kohai [Martial Arts]
A junior in a school or organization.
  
Kojac [Poker]
In hold 'em, K-J as one's first two cards. Named because it sounds like the television series
  
Kojiri [Martial Arts]
The chape or end cap of the scabbard of a samurai sword.
  
Koka [Martial Arts]
A near yuko. However, kokas cannot be accumulated to make a higher score. (Judo)
  
Koken [Martial Arts]
Back of the wrist
  
Koken Uchi [Martial Arts]
Hit with the back of the wrist
  
Koken Uke [Martial Arts]
Block with the back of the wrist
  
Koko [Martial Arts]
Tiger mouth
  
Kokomo [Poker]
In hold 'em, K-8 as one's first two cards.
  
Kokutsu Dachi [Martial Arts]
Back stance
  
Kokyu [Martial Arts]
Breathing" or "ki.
  
Koltschan [Archery]
A Russian quiver.
  
Kolv [Archery]
Blunt headed arrows for shooting squirrel, Sweden.
  
Kombi Skating [Skiing]
A less-used variation of free skating, whereby the poles are pointed straight ahead, under the shoulders, with or without an arm swing.
  
Komoke [Poker]
A variant spelling of comoque (In lowball, to pair. This comes from pan, in which you can draw a card of the same rank as one in your hand and not be able to use the drawn card. Sometimes spelled komoke.).
  
Komoker [Poker]
Comoquer (In lowball, a card that pairs one in your hand. "I drew to a bicycle and caught a comoquer." ).
  
Kosak [Freestyle Skating]
A trick combining a spread eagle and a zudnik.
  
Koshi [Martial Arts]
Ball of the foot, or the hip(s).
  
Kote [Martial Arts]
Wrist.
  
Kowboy [Poker]
King (the card).
  
Kreisel [Luge]
A turn in which the track crosses back upon itself. From the German for "circle."
  
Kresge [Bowling]
The 5-7 split; a takeoff on dime store.
  
Kriesel [Bobsledding]
A corner that contains 270 or more degrees of an arc; from the German for "circle."
  
Ku [Blackjack]
The acronym for Ken Uston, author.
  
Ku Klux Klan [Poker]
Kings.
  
Kuan Tao [Martial Arts]
A method of Chinese boxing practiced in Indonesia, Malaysia and the Phillipines.
  
Kuen [Martial Arts]
See "kata."
  
Kufen [Luge]
One of the sled's runners, from the German. Also spelled cufin.
  
Kuji Kiri [Martial Arts]
"Energy channeling." A hypnotic movement of the fingers used by the ninja to confuse their opponents. Known as mudras in Sanskrit.
  
Kukiksadlin [Archery]
A type of bear arrow, Point Barrow.
  
Kulwicki Victory Lap [Motor Sports]
After winning a race the driver takes the victory lap but does so by running the opposite way around the track, with the driver's side of the car next to the fans. First done by Alan Kulwicki, this 'backwards' victory lap became known as taking a 'Kulwicki' victory, as a tribute to the late Kulwicki, who died in 1994.
  
Kumade [Martial Arts]
Bear paw
  
Kumade Uchi [Martial Arts]
Hit with the bear paw
  
Kumite [Martial Arts]
Free style sparring.
  
Kumite Dashi [Martial Arts]
Fighting stance.
  
Kumiuchi [Martial Arts]
"Grappling." Wrestling techniques originally used by the samurai on the battlefield and which gave birth to jujutsu.
  
Kumptas [Archery]
The bows and bowmen of the Meenas, Rajestan.
  
Kuneh [Martial Arts]
Bowing.
  
Kung [Archery]
A Chinese reflex bow.
  
Kung Fu [Martial Arts]
A generic term for a majority of the Chinese martial arts. Kung fu has two major divisions. The southern styles display a clear preference for techniques of strength and power, whereas the northern styles employ soft, open movement.
  
Kup [Martial Arts]
The grade levels below black belt in the Korean martial arts.
  
Kupso [Martial Arts]
The vital points of the body.
  
Kuri-Ya [Archery]
A type of arrow made from a peculiar species of bamboo from Mount Kayasan.
  
Kuro Obi [Martial Arts]
Black belt
  
Kuro-Boshi [Archery]
The bull's eye of a target, Japan.
  
Kusari Fundo [Martial Arts]
A small chain with weighted ends.
  
Kusarigama [Martial Arts]
A chain-sickle weapon, noted for its efficiency in neutralizing the sword at long range.
  
Kusune [Archery]
A special kind of Japanese bowstring, softer than the ordinary type.
  
Kutsumaki [Archery]
The wrappings of an arrow next to the head to prevent the shaft splitting from the pressure exerted by the tang of the arrow head.
  
Kuzushi [Martial Arts]
The act of throwing the opponent off balance.
  
Kw [Greyhound Racing]
Key West, Florida
  
Kwa [Wrestling]
HardKore Wrestling Action
  
Kwik Pik [Keno]
Random Keno number of selections, and number selection.
  
Kwonbop [Martial Arts]
A Chinese method of unarmed combat that spread to and was popularized in Korea between A.D. 1147 - 1170.
  
Kwoon [Martial Arts]
A facility in which the Chinese martial arts are practiced.
  
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